Design Room • 10th July 2026 Breaking down the influences behind Inscryption's music Almost five years after the game's release, we talk to creator Daniel Mullins and composer and sound designer Jonah Senzel about Inscryption's standout audio.
Edge Magazine • 29th March 2026 An Audience with Bennett Foddy Bennett Foddy’s games are likely to evokeextreme and often painful emotions.
The Verge • 27th March 2026 The photo mode consultant helping you take better video game screenshots “[Virtual photography] is a way to discover the game differently, because you can check every single detail,” says Helme. “It's really enhancing the artistry in a game for your eyes, and then creating something from it for someone else.”
Rascal News • 16th October 2026 World of Styria turns a 39-year home campaign into a Pathfinder 2e setting book The almighty gods of Styria used to be human — that is, they were the very players that sat around the table with game designer Sutton J. Moore in the late 1980s, when he was running the first few games set in this high fantasy world.
Jank • 16th October 2026 Penguin Colony Review That fantasy-horror writer HP Lovecraft was a virulent racist and out-and-proud Anglophile is no longer esoteric knowledge.
The Wand Report • 24th September 2026 CONTROL Resonant Review Remedy’s bold risks in steering this Control sequel towards a different genre succeeds only partially.
The Wand Report • 11th September 2026 1666: Amsterdam Preview 1666: Amsterdam’s legacy will be sullied by the use of genAI tools, even if Panache did end up creating an immaculate version of the game over the next few years.
TechRadar Gaming • 29th August 2026 2021 was a great year for time-loop games — so I’m finally playing Deathloop, The Forgotten City and Twelve Minutes 2021 produced a bumper crop of time loop games, with games released one after another in the span of three months.
Rascal News • 28th August 2026 PPWR lands another blow to an already precarious tabletop industry Small tabletop RPG designers and publishers have expressed concerns about meeting the regulatory changes recently introduced by the Packaging and Packaging Waste Regulation (PPWR).
Rascal News • 21st August 2026 Looters reframes treasure and dungeon crawling as class conflict Addressing innate, human centric gaps is one pillar of Looters’ design, but it’s more than just structural. The game also stems from a shared desire between O’Connell and Figueroa to critically examine Dungeons & Dragons (D&D).
Game Developer • 18th August 2026 How Forbidden Solitaire brought solitaire games to the forefront Forbidden Solitaire managed to seize enough attention among players with its tantalizing, 90s-era analog horror presentation.
The Wand Report • 3rd August 2026 Big Walk Review Forged in the lineage of hiking simulators like Peak, A Short Hike and Baby Steps, Big Walk is a charming, multi-player expedition about the simple joys of hiking with friends.
Rascal News • 30th July 2026 Adobe InDesign’s generative AI feature is a sneaky, unhelpful mess, says tabletop designers For Evil Hat Productions’ Fred Hicks, discovering the unwanted presence of AI-generated alt text in the digital version of Umdaar: Rebel Broadcast Edition was enough to, in his own words, make him “incandescent with rage.”
The Wand Report • 28th July 2026 Moss: The Forgotten Relic Review One of the most delightful sounds in Moss: The Forgotten Relic is the gentle pitter-patter of Quill’s tiny rodent feet as she darts and scampers through her environments.
Rascal News • 22nd July 2026 RPG Trader’s digital storefront wants to be the creator-friendly, RPG-focused alternative Hugh Lashbrooke has set up RPG Trader, a new digital marketplace with a bowtie-wearing dragon as a mascot. As a designer and founder of Ten Acre Games, Lashbrookhe has encountered the same challenges that many creators faced.
NPR • 21st July 2026 The best games of 2026 so far, picked by NPR's staff Contributed a paragraph on Zero Parades: For Dead Spies.
Design Room • 10th July 2026 Breaking down the influences behind Inscryption's music Almost five years after the game's release, we talk to creator Daniel Mullins and composer and sound designer Jonah Senzel about Inscryption's standout audio.
Eurogamer • 30th June 2026 How games can "queer the concept of time" - and help us explore, interrogate, and reinvent our relationship with life's many milestones As games mature, they also increasingly explore more diverse perspectives in creative ways. And as queer representation becomes more multifaceted and authentic, notions of queer time have found their way into the medium too.
Rascal News • 18th June 2026 Designers support BackerKit's collab-funding, say there's no crowdfunding fatigue Since the inception of Zine Quest by Kickstarter in 2019, the tabletop RPG landscape has been inundated with themed crowdfunding festivals across platforms.
Rascal News • 9th June 2026 First ever Jubenshacon scripts a murderously successful and sold out debut Jubenshacon is the first English-language convention centered on jubensha, which took place over the weekend of May 8 and 9, 2026 at the Theatre Deli in London, UK.
This Week in Videogames • 31st May 2026 L.A. Noire's Compelling Tale Sits at the Heart of a Make-Believe Los Angeles L.A. Noire was released 15 years ago in May 2011. I write about its legacy, ponder whether its efforts to mimic reality were really worthwhile, and espouse the core writing of its detective drama.
Rascal News • 28th May 2026 For some publishers, the cost of missing Gen Con outweighs mounting risks As Gen Con 2026 draws closer, the organizers of the largest US tabletop convention have announced that Indiana-based non-profit organization, Immigrant Welcome Center, will be the convention’s official charity partner.
Rascal News • 19th May 2026 Bludgeon wants you to embrace roleplaying in your own, radical way Tejas Oza was already designing tabletop RPGs before he knew what they were. He first saw a banner ad for a tutorial on Dungeon & Dragons (D&D) in 2006, while playing browser games at a local cyber cafe in India.
Rascal News • 27th April 2026 Inscryption’s bespoke, two-player board game is a fusion of aesthetics and adaptation CrypticCrafter’s resplendent recreation of Inscryption is only the most recent addition to an ongoing phenomenon. Since the release of the digital deckbuilding game five years ago, a community of fans has been replicating big chunks of it in real life.
The Wand Report • 24th April 2026 Titanium Court Review I had a debilitating headache playing Titanium Court.This is entirely my fault, and if Titanium Court had a voice, it would have impishly suggested that the headache was of my own doing, too.
Rascal News • 21st April 2026 Why localizing Japan’s decades-old fantasy RPGs can be a behemoth task Meet the studios bringing Sword World and Wares Blade to the English-speaking world.
The Wand Report • 14th April 2026 Mouse: P.I. for Hire Review Animation fans, rejoice: the 1930s cartoon Dizzy Dishes has entered the public domain this year. W