Design Room • 10th July 2026 Breaking down the influences behind Inscryption's music Almost five years after the game's release, we talk to creator Daniel Mullins and composer and sound designer Jonah Senzel about Inscryption's standout audio.
Edge • 29th March 2026 An Audience with Bennett Foddy Bennett Foddy’s games are likely to evokeextreme and often painful emotions.
The Verge • 27th March 2026 The photo mode consultant helping you take better video game screenshots “[Virtual photography] is a way to discover the game differently, because you can check every single detail,” says Helme. “It's really enhancing the artistry in a game for your eyes, and then creating something from it for someone else.”
Game Developer • 18th August 2026 How Forbidden Solitaire brought solitaire games to the forefront Forbidden Solitaire managed to seize enough attention among players with its tantalizing, 90s-era analog horror presentation.
The Wand Report • 17th August 2026 The Sinking City 2 Review For all the grotesque and feral appearances of Eldritch creatures like the Elder Things and the Deep Ones, they cease to get too creepy after you’ve met them in the flesh. Thus what remains to prod at the vestiges of these fears is the literary quality of the Lovecraftian tale, an element that Lovecraftian-inspired games like SOMA and Sunless Skies excel in.
The Wand Report • 3rd August 2026 Big Walk Review Forged in the lineage of hiking simulators like Peak, A Short Hike and Baby Steps, Big Walk is a charming, multi-player expedition about the simple joys of hiking with friends.
Rascal News • 30th July 2026 Adobe InDesign’s generative AI feature is a sneaky, unhelpful mess, says tabletop designers For Evil Hat Productions’ Fred Hicks, discovering the unwanted presence of AI-generated alt text in the digital version of Umdaar: Rebel Broadcast Edition was enough to, in his own words, make him “incandescent with rage.”
The Wand Report • 28th July 2026 Moss: The Forgotten Relic Review One of the most delightful sounds in Moss: The Forgotten Relic is the gentle pitter-patter of Quill’s tiny rodent feet as she darts and scampers through her environments.
Rascal News • 22nd July 2026 RPG Trader’s digital storefront wants to be the creator-friendly, RPG-focused alternative Hugh Lashbrooke has set up RPG Trader, a new digital marketplace with a bowtie-wearing dragon as a mascot. As a designer and founder of Ten Acre Games, Lashbrookhe has encountered the same challenges that many creators faced.
The Wand Report • 22nd July 2026 Shift at Midnight Review Shift At Midnight is a great blend of horror and comedy with some genuine spooks, even though its endless mode is rather half-baked at the moment. The game only gets more hilarious, even if a little less spooky, with friends.
Design Room • 10th July 2026 Breaking down the influences behind Inscryption's music Almost five years after the game's release, we talk to creator Daniel Mullins and composer and sound designer Jonah Senzel about Inscryption's standout audio.
The Wand Report • 23rd June 2026 Thank You For Your Application Review Thank You For Your Application is a somber reminder of the often inhuman process of job applications and interviews.
Rascal News • 18th June 2026 Designers support BackerKit's collab-funding, say there's no crowdfunding fatigue Since the inception of Zine Quest by Kickstarter in 2019, the tabletop RPG landscape has been inundated with themed crowdfunding festivals across platforms.
The Wand Report • 15th June 2026 Letter Lost Review Letter Lost may appear to be a cosy experience about processing letters and parcels as a postmaster, but this cosiness eventually gives way to a rich narrative experience about a mysterious isle and its perpetually confused denizens.
Rascal News • 9th June 2026 First ever Jubenshacon scripts a murderously successful and sold out debut Jubenshacon is the first English-language convention centered on jubensha, which took place over the weekend of May 8 and 9, 2026 at the Theatre Deli in London, UK.
This Week in Videogames • 31st May 2026 L.A. Noire's Compelling Tale Sits at the Heart of a Make-Believe Los Angeles L.A. Noire was released 15 years ago in May 2011. I write about its legacy, ponder whether its efforts to mimic reality were really worthwhile, and espouse the core writing of its detective drama.
Rascal News • 28th May 2026 For some publishers, the cost of missing Gen Con outweighs mounting risks As Gen Con 2026 draws closer, the organizers of the largest US tabletop convention have announced that Indiana-based non-profit organization, Immigrant Welcome Center, will be the convention’s official charity partner.
Rascal News • 19th May 2026 Bludgeon wants you to embrace roleplaying in your own, radical way Tejas Oza was already designing tabletop RPGs before he knew what they were. He first saw a banner ad for a tutorial on Dungeon & Dragons (D&D) in 2006, while playing browser games at a local cyber cafe in India.
Rascal News • 27th April 2026 Inscryption’s bespoke, two-player board game is a fusion of aesthetics and adaptation CrypticCrafter’s resplendent recreation of Inscryption is only the most recent addition to an ongoing phenomenon. Since the release of the digital deckbuilding game five years ago, a community of fans has been replicating big chunks of it in real life.
The Wand Report • 24th April 2026 Titanium Court Review I had a debilitating headache playing Titanium Court.This is entirely my fault, and if Titanium Court had a voice, it would have impishly suggested that the headache was of my own doing, too.
Rascal News • 21st April 2026 Why localizing Japan’s decades-old fantasy RPGs can be a behemoth task Meet the studios bringing Sword World and Wares Blade to the English-speaking world.
The Wand Report • 16th April 2026 Cthulhu: The Cosmic Abyss Review But Cthulhu: The Cosmic Abyss is not a game in this vein. Instead, its true horror lies in the inscrutable tedium of paperwork and emails.
The Wand Report • 14th April 2026 Mouse: P.I. for Hire Review Animation fans, rejoice: the 1930s cartoon Dizzy Dishes has entered the public domain this year. W
The Wand Report • 13th April 2026 Moves of the Diamond Hand Preview Moves of the Diamond Hand begins with a dire confrontation: a puddle of spilled bubble tea has muddied the exit you’re alighting the train from.
Mothership • 8th April 2026 Kara Stone is creating low-carbon games Kara Stone wants to build principles of sustainability into her work, beginning with a series of low-carbon games that are centered around climate consciousness.
Edge • 29th March 2026 An Audience with Bennett Foddy Bennett Foddy’s games are likely to evokeextreme and often painful emotions.
The Verge • 27th March 2026 The photo mode consultant helping you take better video game screenshots “[Virtual photography] is a way to discover the game differently, because you can check every single detail,” says Helme. “It's really enhancing the artistry in a game for your eyes, and then creating something from it for someone else.”