Here's how Not For Broadcast, a game about manipulating what gets broadcasted from the newsroom, gradually unveils its narrative: through perceptual blindness.
I write and edit for Unwinnable, with bylines in Rock Paper Shotgun, Polygon, PC Gamer, GameSpot, Eurogamer, USgamer, EGM, Paste Magazine, Slant Magazine, VG247 and more.
I've done event coverage, interviews, features, reviews and op-eds. My pieces typically revolve around representation and diversity, the impact of videogames, and how they are shaped by—and in turn, influence—culture at large.
Rock Paper Shotgun
Into The Spine
Kill Screen (defunct)
Pixel Dynamo (defunct)